Guides

Boxing Arcade Guides & Strategy

20 in-depth guides on how arcade boxing games work and how to get better at them — written by the people who built the games they describe, with the numbers read out of the source code.

Featured guides

The best places to start.

Pillar guide

The Ultimate Guide to Boxing Arcade Games

Everything that matters about arcade boxing in one place: the punch model, the defensive vocabulary, scoring, difficulty and the six categories on this site.

By Alex CarterUpdated

Start here

Pillar guide

The Ultimate Guide to Boxing Arcade Games

Everything that matters about arcade boxing in one place: the punch model, the defensive vocabulary, scoring, difficulty and the six categories on this site.

By Alex CarterUpdated
Start here

A Beginner's Guide to Boxing Arcade Games

The four things a new player needs, in the order they actually matter, and a route through the catalogue that teaches each one.

By Alex CarterUpdated

Mechanics explained

Mechanics

Boxing Punch Mechanics Explained

Every punch in the catalogue, with its real frame data, reach, stamina cost and the situation it is actually for.

By Alex CarterUpdated

Category guides

Category guide

Boxing Reflex Games: A Complete Guide

Reflex games are not all the same. Some measure speed, some measure a decision, and the difference shows up immediately in your times.

By Alex CarterUpdated
Category guide

Boxing Survival Games: A Complete Guide

Survival games are resource games. What carries between rounds, what does not, and how that single rule changes how you play.

By Alex CarterUpdated

Playing better

Playing better

Boxing Defence and Dodge Strategy

Three defensive answers, three different costs. How to choose between them and what each one buys you.

By Alex CarterUpdated

Controls and devices

Design and background

Comparison

Boxing Arcade Games vs Boxing Simulators

Two design philosophies, not a hierarchy. What each approach models, what it leaves out, and why the arcade version is easier to learn and harder to master.

By Alex CarterUpdated
Design

Designing Balanced Arcade Boxing Combat

How we balance an arcade fight: the rules we hold to, the numbers they produce, and the mistakes we made getting there.

By Alex CarterUpdated

How we write these

Every technical claim in these guides is verified against the source code before it is published. When a guide says the jab recovers in 0.115 seconds, that figure comes from /js/game/combat.js. When it describes what the Expert difficulty preset changes, those numbers come from /js/game/difficulty.js. We do not estimate, and we do not invent statistics, studies or expert quotes — our editorial policy and fact-checking policy set out the rules we hold ourselves to.

Where a guide touches on real-world boxing or the history of boxing video games, it is framed as background, it cites sources, and it distinguishes documented fact from our own opinion. We are game developers, not boxing professionals, and we say so.

Play while you read

The games most often referenced in these guides.